Tokyo Tech News
Tokyo Tech News
Four members of Tokyo Tech's Digital Creators Club, traP, won the Best Technical Award at the 14th Crisis Management Contest held in Tanabe City, Wakayama Prefecture from May 23 to 25. Two individual students — 4th-year Information and Communications Engineering student Koya Ohashi and 3rd-year Mathematical and Computing Science student Shu Takayama — were also awarded the Japan Computer Emergency Response Team Coordination Center （JPCERT/CC） Award.
During the Crisis Management Contest, contestants assume the role of client company server administrators who need to find rapid, appropriate solutions to various incidents that occur during the contest. These include webpage, network, and other service anomalies, and complaint calls from outside the company, which the participants have to respond to by using their technical skills. These responses are evaluated comprehensively before a winner is chosen.
A total of 33 teams participated in the preliminary round of the contest in April. A second qualification round was held in May, with five universities progressing to the finals. Representing Tokyo Tech at the finals was the traP team, mentored by Associate Professor Takashi Ishida from the School of Computer Science.
Koya Ohashi, 4th year, Information and Communications Engineering
We won this contest last year, and we were aiming for no less this year. We were prepared and assigned roles appropriately, but came across difficult problems during the contest, and were not able to produce the desired result. We tried to investigate and change router and server settings, and strived to provide appropriate solutions, but to no avail. That said, I am delighted that my teammate Shu Takayama and I were awarded the JPCERT/CC Award.
While there may be some changes to the team, we look forward to getting our revenge next year. Meanwhile, traP will continue to create ideas through its club activities.
traP, an official Tokyo Tech Student Club, began its activities in April 2015. The club focuses on various activities including game programming, digital and audio content creation, 2D illustrations and 3D modeling, pixel graphics, and cybersecurity capture the flag competitions. traP shares its knowledge through various public engagement activities, including programming classes for middle and high school students.